name Cruise2
type none
health 1
speed 55
#noquake 1
#bounce 1
nolife 1
lifespan 15
setlayer 10000000
subject_to_obstacle 0
subject_to_wall 0
no_adjust_base 1
facing 1
palette data/bgs/missile/rocket4


anim spawn
drawmethod 160 160
loop 0
#quakeframe 1 9 9
	offset 42 38
	bbox 0 0 0 0
	delay 4
	#movea 9
	#move 1
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	


anim idle
drawmethod 160 160
	loop 1
#quakeframe 1 9 9
	offset 42 38
	bbox 0 0 0 0
	delay 4
	movea -9
	#move -9
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5
	frame data/bgs/missile/rocket4
	frame data/bgs/missile/rocket5

#anim walk
	#loop 1
	#offset 42 38
	#bbox 0 0 0 0
	#delay 4
	#movea 9
	#frame data/bgs/missile/rocket4
	#frame data/bgs/missile/rocket5
	
	